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This game exists in :PlayStation 3
(from wikipedia)
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Trailers:
DESCRIPTION:
GRAN TURISMO 5
Vehicles
Gran Turismo 5 provides a total of 1,088 cars. Lamborghini andBugatti make their first home-console appearance in the franchise, following their introduction in Gran Turismo PSP, and it has been confirmed the new "gullwing" Mercedes-Benz SLS AMG will appear, along with the Ferrari 458 Italia and the Lexus LFA supercar. McLaren will also make their first appearance as a native manufacturer with the inclusion of the McLaren F1 road car, the F1 GTR race edition, and theMP4-12C road car. (The F1 GTR was present in Gran Turismo 4, but was included in BMW's dealership). Le Mans spec cars will make a return appearance. Hybrids were previously included in Gran Turismo 4 with theToyota Prius and the Honda Insight. At the 2009 Tokyo Game Show, Yamauchi mentioned that the latest hybrid and electric cars will be included, including the Tesla Roadster andMitsubishi i-MiEV. At Gamescom 2010, it was also revealed that GT5 will include the Jaguar XJ13 race car prototype, as well as the Ferrari 330 P4 and the Ford Mark IV race cars, and as the developers put it, "will allow players to create the race that never came to be", since the XJ13 program was canceled before the car was ready for competition. Additionally, in association with Red Bull Racing, the development team worked on a new prototype car called the "X2010 Prototype" which was designed with the idea of, "If you built the fastest racing car on land, one that throws aside all rules and regulations, what would that car look like, how would it perform, and how would it feel to drive?" This car was worked on by Polyphony Digital and Red Bull's aerodynamics expert,Adrian Newey, and is one of the cars in the game. Up to 16 cars or 32 karts will be able to race on track at once whereas previous installments allowed only six cars per race max. Polyphony Digital released the official vehicle list which also shows which vehicles will be standard or premium.
The cars in GT5 are separated into two categories, standard and premium. Standard cars are imported models from GT4 and GT PSP, they have lower polygon counts and texture resolution, standard headlights and basic damage modelling. In addition, after the Spec 2.0 update they feature simplified interior camera views. For open-topped cars, they have a functioning steering wheel and working gauges. Premium cars are cars modeled for GT5 and thus have higher polygon counts, high texture resolution, feature headlights capable of high and low beams, detailed interior camera views, and detailed damage models. Premium cars also have working windshield wipers which are operated on tracks with rain or snow. Around 20% of all cars in the game fall into the "premium" category.[26] "Premium" cars also allow for vast customization, including (but not limited to): aerodynamic kits, engine tune-ups, weight reduction, etc. "Standard" cars are also able to have modifications such as weight reductions and tuneups. Since update 2.02, appropriate standard cars are also able to change their rims, a feature only previously seen on premium cars.
Classic sports cars are also a distinctive feature in GT5. Classics such as the Triumph Spitfire, Mini Marcos andAlfa Romeo Spider have also been added. However, some of the interiors of these cars have not been able for Sony to fully replicate for license reasons and other matters. Alongside this, some commercial vehicles have unusually been added to the game. Vehicles such as the Volkswagen Type 2 and the Volkswagen Schwimmwagen have been added to the game.
Tracks
Gran Turismo 5 allows players to drive 31 different locations or "scenery" and 81 different track layouts (the previous iteration in the main numbered series, Gran Turismo 4, included 51 tracks total). Dunsfold Aerodrome, located in the United Kingdom – the test track of the British automotive television show Top Gear – is included in the game. The playable demo of Gran Turismo 5 at Gamescom 2009 featured the Tokyo Route 246 track, seen in previous incarnations of the game. Various real-life circuits return from previous games in the series. These include (among others) Nürburgring, Circuit de la Sarthe, Tsukuba Circuit, Mazda Raceway Laguna Seca andSuzuka Circuit.[18] New real-life circuits included in the game include (among others) Indianapolis Motor Speedway, Monza Circuit,Daytona International Speedway and two new Rome and Madrid city circuits. Many fictional circuits return from previous games in the series including 'Trial Mountain', 'Deep Forest Raceway' and 'Autumn Ring'. An official list of all tracks available in the game has been released by Polyphony Digital.
Unfortunately, a glitch was discovered on the Nurburgring track that allowed players to finish a lap or race faster than normal. By accelerating against any gap between walls, the player could take a 'shortcut' through the track and since there was absolutely no collision detection beyond the walls, the player could race his way through the scenery and under the paved course and return to the finish line to complete the lap or the race by driving directly beneath the line in the direction of the intended racing path, as if he/she had driven across the entire track. Other tracks known for glitching are Special Stage Route 7, Daytona International Speedway, and Laguna Seca. All glitches were fixed within the first few weeks they were found. Also, the online server disallows glitching by reseting the car that has tried to glitch back on the track.
(From wikipedia)
Gameplay(SINGLE-PLAYER):
OFFICIAL PAGE->
Gameplay(DRIFT-(MULTILAYER)):
Gameplay((MULTILAYER)):


