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This game exists in pc
Pc minimum system Requirements:
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Trailer:
DESCRIPTION:
medieval I : total war
Medieval: Total War is a turn-based strategy and real-time tactics computer game developed by The Creative Assembly and published by Activision. Set in the Middle Ages, it is the second game in the Total War series, following on from the 2000 title Shogun: Total War. Originally announced in August 2001, the game was released in North America on 20 August 2002 and in Europe on 30 August.
The main campaign of Medieval: Total War involves the player choosing one of the fourteen playable factions and eventually leading them in conquest on the strategy map. Each of the factions controls a number of historical provinces, which on the map contain a castle and, if located by the sea, a port as well. In the campaign, the player controls construction, unit recruitment and the movement of armies, fleets and agents in each of these provinces, using these means to acquire and defend the provinces. Diplomacy and economics are two other aspects the player can use to advance their aims, as well as having access to more clandestine means such as espionage and assassination. Religion is very important in the game, with the player able to convert provinces to their own religions to cement the people's loyalty. Another campaign mode is available, called "Glorious Achievements", in which each faction has several historically-based goals to achieve, which score points; the faction with the most achievement points wins the game. The campaign mode is turn-based, with each turn representing one year, allowing the player to attend to all needs of the faction before allowing the artificial intelligence to carry out the other factions' moves and decisions.
The campaign mode features a strategy map with different provinces, with castles, agents, and armies indicated by figures.
The campaign is carried out in a similar fashion to Shogun: Total War, but features many enhancements. The game is set mainly in Europe, but also features the Middle East and North Africa.[5] Production can occur in every province, with the player building from one of the hundreds of connected buildings and units in the game's technology tree. Income to develop provinces and armies comes from taxation of the provinces and trade with neighbouring provinces. There is no specific technology research, but several advances, such asgunpowder, do become available over time.
(From Wikipedia)
CPU: 1.5GHz Pentium 4® or equivalent AMD® processor
RAM: 512MB
free hard disk space: 11GB
DirectX® 9.0c compatible 16-bit sound cardand
OS:Windows® 2000/XP
128MB Hardware Accelerated video card with Shader 1 support
1024 x 768 minimum display resolution (FROM STEAM)
Gameplay:


